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A Christmas Story 2HD


A Christmas Story 2HD

Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh, it is the second game in the Age of Empires series. The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are five historically based campaigns, which conscript the player to specialized and story-backed conditions, as well as three additional single-player game modes; multiplayer is also supported.

The Age of Kings shipped with five campaigns, each having multiple playable scenarios that progress a story line, and each centered around a different civilization. The campaign of William Wallace (Celts) serves as a tutorial campaign, and teaches the player how to move units, gather resources, and build armies to defeat the enemy. It takes place during the Wars of Scottish Independence against the English under King Edward I Longshanks. In the Frankish campaign, the player leads Joan of Arc against the English in the Hundred Years' War. The Saracen campaign features Saladin and his efforts to repulse Crusaders in the Middle East, while the Mongol campaign documents Genghis Khan's conquest of Eurasia; finally, the Teuton campaign focuses on Frederick Barbarossa's ambitious expansion of the Holy Roman Empire. The campaigns are sorted numerically to distinguish difficulty, with the William Wallace campaign being the easiest and Barbarossa and Saladin being the two most challenging.

AllGame's Michael L. House enjoyed the use of sound bites in civilizations' native languages, which he said was "very influential in developing an era-enhancing atmosphere".[62] Eurogamer said this feature "gives [villagers] a personality, rather than the standard 'Acknowledged' grunt of military RTS games", also stating that the use of female villagers provided a good variety.[19] Game Revolution's review explained that by being set in a more recent epoch of human history, The Age of Kings was able to "add character to an otherwise impersonal style of gameplay".[66] Computer and Video Games approved of The Age of Kings' use of shorter, more focused campaigns, compared to its predecessor,[63] while Game Revolution noted that even in slower sections of the campaign, the historical narrative helped maintain player interest.[66] GameSpot said that with the screen full of units, "you can begin to imagine how their historical equivalents once prospered",[16] while GameSpy said The Age of Kings presents "realism rarely seen in the RTS genre".[65] IGN staff argued that while the strengths and weaknesses attributed to different civilizations made the game more realistic, the fact that they were still mostly the same prevented The Age of Kings from "delivering the same battlefield impact of StarCraft or Tiberian Sun".[67]

As we read the stories, we talk about the new term ADAPTATION. We talk about how authors sometimes take an old story and create a new one with their own twist. With support, kids will be able to answer questions about key details in the story and compare those key details to other versions. We work on retelling the stories and identifying the characters, setting and important events.

The full day and night cycle were also innovative as sequences are often tied to meeting characters at specific times to progress the story. This is roughly implemented in the original, as there were many times where you have to kill about 40 minutes in actual time just waiting for the in-game clock to get to where it needs to be, but this is fixed in the sequel as you can skip time. Even with its shortcomings, Shenmue is structured in such a unique way that there is nothing else quite like it.

This article is part of our larger Advent resource library centered around the events leading up to the birth of Jesus Chri


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